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Psst... Private beta of the ByteClub multiplayer gaming platform is now underway
Tue, 20 Jan 2009 10:42 PM

It's been a while. They said "release early", but it's easier said then done. If you ever had to take your haphazardly written code and turn it into something other people are supposed to use, you know what I mean. Now that we have finished the very first "semi-public" release of our SDK, it's time to welcome you to join our "multiplayer conspiracy".

First of all, if you don't know what I'm talking about, check out the history and motivation behind this product and a writeup about the technical side of it.

Secondly, even though we are calling this "beta", the core technology itself has been in production for over 6 months now, happily supporting over 40,000 Scramboni players. It just has been documented and re-packaged into something that YOU can plug into YOUR app. The "beta" badge will be coming off whenever we feel that majority of developers are comfortable with the platform, understand how it operates and trust it enough to incorporate it into their own iPhone applications. So in some respects, it's actually your call and not ours.

Thirdly, even though we would like as many people as possible to take advantage of what we are doing as soon as possible, we expect the initial beta period to be pretty intense in terms of asking for and receiving feedback. Therefore, we can accommodate only a limited number of beta participants at this time. The program will be expanded as we go along until it is no longer "private" and anybody can register and use our software.

If you'd like to participate, please send a short email to This e-mail address is being protected from spambots. You need JavaScript enabled to view it and tell us a bit about yourself, how you intend to use the technology and what your experience level with the iPhone SDK is. If you have written some iPhone apps, we'd love to hear about that as well! If you haven't, that's OK too - everybody has to start somewhere, right?

-- Peter Bakhyryev, on behalf of the ByteClub Team.